Step 2
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Corner Placement Once the corners are placed, your Pyramorphix might look like this:
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There are actually 27 possible configurations (3*3*3), but only 3 are shown.
First, you must choose a reference corner.
Then, only the moves L2' (case 1) or R2 (case 2) will allow you to place this corner in its correct position. Cases where the corners are correctly oriented are not shown.
The last case is when the two remaining pieces are not in their correct positions; in this case (case 3), it is move D2. There are actually 9 possible scenarios (3*3), but only 2 are shown.
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Choosing the Reference Corner Simply look at the colors on the left and right sides of the reference corner (here: yellow and red). The corner you are looking for is the only other one that also has these two colors; the third color will be blue (the one underneath).
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Case 1a The corner to be placed behind is on the left. The corner is rotated +120°.
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Case 1b The corner to be placed behind is on the left. The corner is rotated -120°
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Case 2a The corner to be placed behind is on the right. The corner is rotated +120°
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Case 2b The corner to be placed behind is on the right. The corner is rotated -120°
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Case 3a The two corners on the left and right must be swapped. The corners are rotated +120°
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Case 3b The two corners on the left and right must be swapped. The corners are rotated -120°
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Step 3
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Placement of the centers When the centers are placed, your Pyramorphix will look like this:
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The corners are represented with the same color on all faces because they are not yet oriented; this shows that they don't move.
Their color was chosen to be the only color they cannot have.
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Case 1 Identify the color that does not appear on the reference corner. Find the center of this color; this center must be placed opposite the reference corner.
If it is not in its correct position, then:
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Case 2 There are only three centers left that have not yet been solved, namely those adjacent to the reference corner.
If a circular permutation is required in a clockwise direction, then:
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Case 3 There are only three centers that remain unsolved, namely those adjacent to the reference corner.
If a circular permutation is required in a counterclockwise direction, then:
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Case 4 If only two centers are incorrect, they must be swapped:
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Step 4
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Orienting the Corners Once the corners are oriented, your Pyramorphix will look like this:
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Case 1
To rotate the corner clockwise, perform the following action:
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Case 2
To rotate the corner counterclockwise, perform the following action:
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